![]() ![]() Once you spawn, switching back and forth between outfits should cause the new assets to show up. Note that Edward's default outfit is the very first thing that is loaded ingame, so he might be invisible on the loading screen. If that doesn't work, you can go a level even further, and swap out the IDs of individual models inside of the head/body build_tables. If I swap it out with the ID of CHR_U_Adewale_Body: Swapping entire VisualMasters does not work, so instead you have to go a level deeper, and swap the IDs inside of the VisualMaster.įor example Inside CHR_P_EdwardKenway_Default.data's CHR_P_EdwardKenway_Default_VisualMaster, there is 4FB6CA17, which is the ID of CHR_P_EdwardKenway_Default_Body. Not all characters can be replaced sadly.įor Player outfits, the process is slightly different. If you keep doing it over and over and it still crashes, it simply just might not be possible. If you did everything correctly (and you open the game in an area where the new character is actually loaded) the whole character model should be swapped out! forge, and paste it into your AC directory, overwriting the original. Once you've found it, replace their original VisualMaster ID with the VisualMaster ID of your new character. Now in your original character's main file, search for their original VisualMaster ID. In this case the ID of "CHR_G_Pirate_Sailor_Visual_Master" is E33DA84A. Next do the same for the character you want. For example the ID of "CHR_G_Spanish_Soldier_Visual_Master" is CE3DA84A. Upon opening it in your hex editor, look for the first 4 bytes after the first 01, that is the ID of that specific VisualMaster file. This file describes everything about a character's appearance ingame. We want to replace their model, so look for a file called VisualMaster. Inside that file are references to other files that then further describe the character. This is the main file for that character, it contains all their core information. data file, the first thing to note is the file that starts with "0-", for example "0-CHR_G_Spanish_Soldier.-1759869906". For example first I'll be replacing the Spanish Soldier with a Pirate Sailor.Īfter you extract the character's. data files of the character you want to modify, and the character you want to change them into. ![]() Each file in the game's data has a 4-byte header, and that header can then be included in other places to reference that whole file just by it's header.Ĭommonly, instead of swapping out entire data files we will only be swapping out these small bits of data so that they point somewhere else, or nowhere at all.įind and extract the. The game's binary data use a References system. The data tool creates a subfolder automatically. ![]() I highly recommend you create a brand new folder to extract the forge files to, as there could potentially be THOUSANDS of files. forge file, found in the root folder of your AC game installation, whether Steam or Uplay. ![]() The first thing you should do is use the Forge tool to extract the named. īoth programs have a simple and user-friendly GUI, but there's also a readme.txt in each file with more information if needed.Įach main section of this guide contains a. It can do all the same things and a lot more. 2022 UpdateDelutto's tools are no longer available, they have been replaced by Anvil Toolkit. ![]()
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